Spells Check

Spells Check

Role

Game & Type Designer

Category

Video Game

Class

Type & Games

Year

Spring 2026

Team

Shriya Atreya & Lois Huh

Spells are Easy. Spelling? Not so much

Spells Check is a whimsical puzzle game where you play as a junior witchtern at the Bureau of Unintended Magic, tasked with fixing chaotic spells caused by simple typos.


Merge letters to collect the right ones and solve word puzzles to reconstruct spells. Blending 2048 & Hangman with strategic merging mechanics, Spell Check is playful, slightly chaotic, and addicting!

The Task

For

So how do we make a game?

Finding Inspiration

But first lets take a couple steps back. What is Multi Label Printing? Multi-label printing (AKA bulk printing) allows users to print multiple shipping labels at once, instead of creating them one by one.

This feature is especially valuable for high-volume printers or small businesses fulfilling several orders daily, as it saves time, reduces repetitive actions, and streamlines the overall shipping workflow.

On desktop, this capability is well-established, but had not yet been translated to the mobile experience, creating friction for users who needed flexibility on the go.

Our First Prototype

But first lets take a couple steps back. What is Multi Label Printing? Multi-label printing (AKA bulk printing) allows users to print multiple shipping labels at once, instead of creating them one by one.

This feature is especially valuable for high-volume printers or small businesses fulfilling several orders daily, as it saves time, reduces repetitive actions, and streamlines the overall shipping workflow.

On desktop, this capability is well-established, but had not yet been translated to the mobile experience, creating friction for users who needed flexibility on the go.

A Moment of Pause

Finding Inspiration

This feature is currently only a desktop and works as shown below.

This below is the current mobile app with some annotations highlight parts that felt like unclear direction to me as well as spacing issues.

Back to the Drawing Board!

What do we enjoy playing?

When tasked with translating this feature to mobile I kept three key design principles in mind throughout my entire process that aligned with product and company values.

Designing the Flow

Finding Inspiration

Updating the Prototype

When adapting the multi-label printing experience for mobile, I focused on balancing functionality with simplicity. My goal was to preserve the power of the web tool while designing an interface that felt native to mobile. I prioritized recognizable patterns, like checkboxes and swiping gestures, to reduce cognitive load and ensure quick onboarding. I also considered edge cases, such as label misprints or reviewing invoices, and built in flexible interactions that support real-world usage. Every decision was made to keep users moving—without needing to switch devices.

Prior to this project, the mobile experience lacked support for multi-label printing entirely. Users were forced to switch to the web to complete bulk actions, interrupting their workflow and creating friction—especially for those who rely on mobile while on the go. The mobile interface was streamlined but limited, missing critical functionality users needed in real time.

Type Design

Creating the typeface

As apart of my internship tasks I also explored AI tools to streamline my workflow. The main tool I used during this project was one of Figma's newest tools Figma Make. This helped speed up prototyping while building technical fluency with tools like Figma Make. I was able to throw in my screens and quickly vibe code them to make tools like the search bar functional.

Designing the flow of the game

To support recognition and ease of use, I parodied the familiar checkbox UI from the web experience, allowing users to quickly understand how to select multiple labels. I also redesigned the invoice section with edge cases in mind like when a single label is misprinted. Users can now swipe through each individual label and view the full invoice before reprinting, making the process more flexible and error-resilient on mobile.

Additionally I also went above and beyond and thought through how this fit in with other mobile features and designed a "grouping" functionality for the history of past prints portion of the mobile app.

Final Result

To support recognition and ease of use, I parodied the familiar checkbox UI from the web experience, allowing users to quickly understand how to select multiple labels. I also redesigned the invoice section with edge cases in mind like when a single label is misprinted. Users can now swipe through each individual label and view the full invoice before reprinting, making the process more flexible and error-resilient on mobile.

Play the Game for Yourself!

As part of this project, I had the incredible opportunity to present to the entire company, including the C-suite, and received enthusiastic praise for both the work itself and the clarity of my presentation deck.

Check out the full presentation here!

As part of this project, I had the incredible opportunity to present to the entire company, including the C-suite, and received enthusiastic praise for both the work itself and the clarity of my presentation deck.

What I Learned

Stepping into the role of a user

Fully immersing myself into the product to understand the direct pain points of the user.


Mobile Product Design

Designing for Mobile vs. Web where there are many restrictions on space and capabilities.

Design Systems

I had to familiarize myself with Auctanes Design Language (ADL) to design these features.

Shriya Atreya ©all rights reserved

Shriya Atreya ©all rights reserved